#include "SBObject.h"



SBObject::SBObject(String name,String material,SceneManager *sceneMgr)
{
	m_entity = sceneMgr->createEntity(name, material);
	m_node = sceneMgr->getRootSceneNode()->createChildSceneNode();
	m_node->attachObject(m_entity);
}

SBObject::~SBObject(void)
{
}
